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	<title>TheAnalogThing - User contributions [en]</title>
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	<updated>2026-10-14T09:30:45Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://the-analog-thing.org/w/index.php?title=Simulation&amp;diff=1100</id>
		<title>Simulation</title>
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		<updated>2026-06-24T07:45:29Z</updated>

		<summary type="html">&lt;p&gt;Florian.neumann@mindkeeper.solutions: Added Community-based Simulators section and Pavel Krivanek&amp;#039;s browserbased THAT Simulator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Examples chua 10 0.svg|thumb|Digital simulation often includes an abstract representation of a circuit, here as in the example of the [https://www.anabrid.dev/pyanalog/dirhtml/examples/chua/ DDA language]]]&lt;br /&gt;
&lt;br /&gt;
Digital &#039;&#039;&#039;Simulation&#039;&#039;&#039; of Analog computers is a straightforward thing when it comes to learning analog computers without having analog computers. It is also quite interesting for going in depth of understanding the theory and limitations of analog computers.&lt;br /&gt;
&lt;br /&gt;
In general, small circuits can be simulated even by small digital computers in real time. Therefore even an in-browser solver for analog computer simulation is applicable. The bigger the circuit gets, the more drawbacks by digital (numerical) attempts will happen.&lt;br /&gt;
&lt;br /&gt;
[[The Analog Thing]] is a purely analog computer, without any digital ([[Hybrid]]) computing parts. Therefore, we don&#039;t have a particular focus on linking simulation technologies but we support any community effort.&lt;br /&gt;
&lt;br /&gt;
== PyAnalog ==&lt;br /&gt;
In case you are interested in simulating analog computers and describing circuits in programming languages, you may be interested in our code https://github.com/anabrid/pyanalog. You can find the documentation at https://www.anabrid.dev/pyanalog/dirhtml/. This project is not related to [[The Analog Thing]] at all and is more a link for the curious.&lt;br /&gt;
&lt;br /&gt;
== Community-based Simulators ==&lt;br /&gt;
The following community-based simulators are external projects developed and maintained by independent contributors or organizations. They are listed here for informational purposes only and may be useful for exploring digital simulations of analog computers. anabrid GmbH is not the author, maintainer, sponsor, or operator of these projects and does not assume any responsibility or liability for their functionality, availability, accuracy, security, licensing, documentation, or ongoing maintenance. Inclusion on this page does not imply endorsement, certification, or any formal affiliation with anabrid GmbH.&lt;br /&gt;
&lt;br /&gt;
=== Pavel Krivanek&#039;s browserbased THAT-Simulator ===&lt;br /&gt;
Pavel Kivanek&#039;s https://github.com/pavel-krivanek/The-Analog-Thing-Simulator is a dependency-free JavaScript unofficial approximate simulator of &#039;&#039;&#039;The Analog Thing&#039;&#039;&#039;. Impressive!&lt;br /&gt;
&lt;br /&gt;
At the time of writing you can try it online: https://pavel-krivanek.github.io/The-Analog-Thing-Simulator/public/&lt;br /&gt;
[[Category:Software]]&lt;/div&gt;</summary>
		<author><name>Florian.neumann@mindkeeper.solutions</name></author>
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