Difference between revisions of "Damped oscillation"
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== 2. Derivation of a computer circuit == | == 2. Derivation of a computer circuit == | ||
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Revision as of 14:18, 6 December 2021
The modeling of a damped oscillation is a good starting point for analog programming beginners. This article shall give a detailed explanation how to implement a simulation on The Analog Thing using the full repatriation method to derive a computer circuit (originally developed by Lord Kelvin around 1875) and to get results on an oscilloscope.
There are four major steps, all of which are equally crucial:
- Describe the to be simulated system with differential equations
- Derive a computer circuit from these equations
- Wire the computer circuit on the analog computer and adjust parameters
- Choose viable visualization method (usually oscilloscopes) and connect the computer circuit
This article will focus on point 2. to 4. and requires a basic understanding of differential equations.
1. Mathematical description of a damped oscillation
The first and often hardest step of modeling a to be simulated system on an analog computer is to give an exact mathematical description of the system in the form of differential equations. For this example the description is rather short:
Find all acting forces, three in this case:
- Spring force Fs = k*x; k = spring coefficient, x = deflection - Inertia force Fm = m*a; m = mass, a = acceleration - Damper force Fd = d*v; d = damper coefficient, v = velocity
Set the sum of all forces to zero (definition of an isolated system):
Fm + Fd + Fs = 0 m*a + d*v + k*x = 0
Replace the velocity v with ẋ and the acceleration a with ẍ
v = ẋ (the velocity equals the first derivative of x) a = ẍ (the acceleration equals the second derivative of x) m*a + d*v + k*x = m*ẍ + d*ẋ + k*x = 0
Now we have an exact description the damped oscillation in the form of a differential equation.
Lastly, solve this equation for the highest derivative the finish the full repatriation:
-> ẍ = -(d*ẋ + k*x) / m