Difference between revisions of "Multiplier"

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The '''Multiplier''' is an analog computing element which is capable of performing the multiplication of two quantities <code>X * Y = OUT</code>. We call <code>X</code> and <code>Y</code> the ''factors'' and <code>OUT</code> the ''product''. [[The Analog Thing]] has two multipliers, which means you can do two multiplications in a single circuit. However, alternatives exist: If you only want to multiplicate with a constant, use a [[Coefficient/Potentiometer]].
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The '''Multiplier''' is an analog computing element which is capable of performing the multiplication of two quantities <code>X * Y = OUT</code>. We call <code>X</code> and <code>Y</code> the ''factors'' and <code>OUT</code> the ''product''. [[The Analog Thing]] has two multipliers, which means you can do two multiplications in a single circuit. However, alternatives exist: If you only want to multiply by a constant, use a [[Coefficient/Potentiometer]].
  
Multiplication in electrical analog computers is one of the hardest basic arithmetic operations, since there is no fundamental process in nature which could be exploited. The THAT features a four quadrant multiplier (Gilbert cell) which is by far the most expensive part of the overal board. This is the reason why there are only two multipliers on the overall board.  
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Multiplication in electrical analog computers is one of the hardest basic arithmetic operations, since there is no fundamental process in nature which could be exploited. The THAT features a four quadrant multiplier (Gilbert cell) which is by far the most expensive part of the overall board. This is the reason why there are only two multipliers on the overall board.  
  
 
== Usage of the Multiplier ==
 
== Usage of the Multiplier ==

Latest revision as of 18:58, 19 September 2021

The Multiplier is an analog computing element which is capable of performing the multiplication of two quantities X * Y = OUT. We call X and Y the factors and OUT the product. The Analog Thing has two multipliers, which means you can do two multiplications in a single circuit. However, alternatives exist: If you only want to multiply by a constant, use a Coefficient/Potentiometer.

Multiplication in electrical analog computers is one of the hardest basic arithmetic operations, since there is no fundamental process in nature which could be exploited. The THAT features a four quadrant multiplier (Gilbert cell) which is by far the most expensive part of the overall board. This is the reason why there are only two multipliers on the overall board.

Usage of the Multiplier

The picture shows two distinct multipliers, one per row
  • Choose one multiplier which is free. Each row is a single multiplier.
  • Connect something to the inputs (round circles X and Y). Only connect a single jack, do not stack jacks.
  • Use the output (triangular circuit), you can connect multiple jacks if you want.

Interestingly, the multiplication can never produce an overload. This is easy to see: If -1 < X < 1 and -1 < Y < 1, then 0 < Z < 1.

Chip

In The Analog Thing, the AD633JR is used for multiplication. You can find it in the schematics for instance in File:Anathing_v1.0_base_4.pdf.